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Friday, April 15, 2011

Krush Wanted One Too

Y'know, one of them Growl-Roar-Cower Pictures.


"u can haz fear LOL"


Tuesday, April 5, 2011

Sambas: How Frumpy of You to Join Us!

Many moons ago... when I was still learning the tricks of my trade, partying it up in the Barrens, I remember asking myself a question: "For if thine Barrens of ye World, Oh great land of Azeroth hath fine lion-esque creatures, why the hell don't we have full-maned lions?"

I didn't dwell too long upon that simple question, for through the Beast Masters of lore and having heard many a muted whispers amongst the dry plains near the Crossroads (aka Google), I learned of a rare creature known as Echeyakee. This white lion was renowned and was a signature companion for all worthy hunters. After a very daunting 20 seconds of trying to form a primal bond with this cat, he ultimately became my hunting partner, swearing that he would help me reach level 60 and help to sniff out a Devilsaur.

So now we come upon the most recent moon (if that even makes sense), and as I was switching out the various pets into my active companion bar (there's no point taming them and not even calling them to your aid right?) I realized that I had claimed most of the "unique" skins except for Sambas. Sambas the Frumpy Lion.

Now I say Frumpy because at that point in time I only had one image of Sambas in my head, and that is of a small blurry screenshot of its side. I remember seeing a big lion comprised of 80% giant mane and I thought "eww". I did a bit more research (aka look at more than just a thumbnail) and realized that this lion is very nicely modelled and has blue eyes to boot. So I setup my trusty hunting macro (/tar Sambas, its really high tech) and set out for Twilight Highlands ...again!


He didn't seem very happy with my Flurry of Hearts
 For several days, his various spawn points remained empty and I then proclaimed that "he doesn't exist!". Until one lazy afternoon, Sambas had magically spawned in a location that I had just flown over several minute ago. A friend was saying how he found a rare so I had tabbed out to google what the heck it was. When I came back in I saw a red dot on my mini-map (I had always thought Sambas would be Neutral) and mousing over it was "Sambas". I chose to release my unnamed, unlevelled Deathmaw in favor of this full-maned Lion.

He's ready for some serious business raiding!

Actually, several hours later he did join us in the murdering of Magmaw!

Turby the Frumpy

Monday, April 4, 2011

The Deathwing Encounter - Madness of Deathwing


"i are bringing teh death LOL"
 *****PLEASE NOTE: I made this up as a prediction to the Deathwing Encounter many many many months ago even before Zandalaris were released, for the REAL encounter, I can give you some tips for LFR down below*****

*Puts on Mass QQ Ear Plugs*

The Deathwing Encounter contains seven phases:

(10 man, assume everything is doubled in 25 man)

Phase 1:

With the help of Therazane, the dragon aspects manage to bind Deathwing through a series of quests that the player must undergo if they want to see what fully happened (And I'm too lazy to write out the entire story). The group approaches a bound Deathwing, but his will and innate bond with the Earth summons up the deadliest boss adds you have ever seen. Deathwing will spawn a wave of 20 adds upon the group. Have you ever had to maintain CC, interrupts, and high dps all during a heal-intensive high damage, high movement, high raid awareness fight? Now you will!

The raid has eight minutes to kill all the adds before Phase 2 begins regardless of adds, where Deathwing breaks free.

The 20 adds consists of:

Twilight Earth Sunderers: These are huge polearm wielding Twilight drakonoids + earth elemental hybrids. Two will spawn and should be picked up by the tanks. I'll add some annoying thing they do to their tanks at a later date, perhaps a cleave and some stacking debuff that requires multi-tank switching. Their signature move "Shale Torrent" is a random target spike effect spell that acts like chain lightning. It will travel towards it target along the ground, ultimately doing 75,000 physical damage and hitting four other raid members for (75,000 * (4-0.95X)) damage before reaching its destination. This spell has a very fast 1 sec cast time and should be interrupted by a nimble melee, if the interrupt is missed the four other raid members have a chance of counteracting this spell by jumping over the shale torrent. Both of the Sunderers will cast this until they are downed. Since latency is an issue and the spell travels along the ground fairly quickly, the Shale Torrent is designed to "harass" its target for about 0.5 seconds before the damage is applied, if you jump right before it hits you or while it is still festering upon you then you should be safe.

Pyrium Laced Flayers: Remember the stone flayers in Deepholme? Well Deathwing summons a total of EIGHT super charged Pyrium reinforced Flayers to shred the raid to bits. They have no aggro table and will run around flaying anyone they see for 25,000 physical damage every 0.5 seconds for six seconds (10 second cooldown). They are susceptible to stuns, roots, snares, all CC applicable to flayers and should be kited and downed ASAP. They CAN be taunted by the tanks if they feel they are resilient enough, but after the taunt effect wears off they will run free again. Their "Flay" spell is also interruptable if all else fails.

Pumice Drakes: Pumice drakes will share the same model as the Volcanic Stone Drake mounts and once they emerge they will take to the air to pummel the raid with various dusts and sands, doing mild AOE damage to the group and also debuffing the group with poisons, diseases, curses, slows, stuns, interrupts, snares, you name it. Heals get ready to dispel and cleanse, and everyone should use all their survival tricks! Once again they have no aggro table and ranged DPS should focus on the Pumic Drakes. A total of four Pumice Drakes will appear.

Wayward Elementium Geode: The last group of adds are four giant Elementium Geodes which act as the "buffer" for Deathwing's minions. They cast spell reflect, damage reflect, and damage absorption buffs on themselves and charge up for six seconds before transferring the spell onto any other add on the battlefield. Any raid member may "steal" this spell by doing enough damage to them. Throughout the fight the geodes will either burrow underground or float up high above the raid and after a period of time, will either burst from the ground targetting a single raid member doing 50,000 AOE damage to anyone 15 yards from them and knocking them 40 yards into the air, or slamming down on a single raid member and anyone within 15 yards of them for 50,000 damage and knocking them back 25 yards. If your group is highly mobile-competent I recommend saving these for last, as their buffs will definitely come in handy! There is an achievement for not even damaging them for the entire fight!

Stuff Deathwing Does When Bound

You think Deathwing is just sitting there idle while you beat upon his minions? Oh no! All throughout phase 1, as the binding spell weakens, Deathwing will begin to cast various horrible annoyances upon the raid as the adds count reach 18, 12, 6, and 2 respectively.

At 18, Ash Storm: When any two mobs die Deathwing gains an ability called Ash Storm, by using the sheer heat emanating from his body he stirs up the dust around him creating many small cyclones on the ground. DPS and Heals may want to get hit by ONE cyclone as it will increase attack speed and mana regen by 12% for 20 seconds. However, if you choose to get hit by a cyclone, getting hit by a second cyclone will shut out all your spell-trees for 12 seconds and deal 17,500 damage every second for six seconds. Cyclones persist until the end of Phase 1 (as far as I know).

At 12, Crackling Roar: When eight adds have been downed, Deathwing will roar loudly every 30 seconds or so, cracking the very earth into four "plates" with the faultlines spawning from his body. The raid has three seconds to move away from the faultlines as they will then erupt into walls of fire (our favourite raid killing item) dealing 45,000 damage every second to anyone who is in it. This should be fairly easy to dodge, all while managing everything else, and given the walls of fire will obstruct your view.

At 6, Flame Flurry (Name pending): As Deathwing's binds weaken even further he begins to breathe fire over the raid, albeit a weakened version. The flame will swirl from his maw (think of an Incinerate fire wall type beautiful spell) dealing 30,000 damage per second to anyone caught in it, then leaving a fire DOT on its target for 75,000 fire damage over 12 seconds. This spell CAN be spell reflected onto the remaining mobs if you choose to leave the Geodes up!

At 2, Empowering Call: Once the raid reaches the last two adds, Deathwing will heal the last two adds to full and increase their attack speed and damage by 100%. Nothing you can do about it. Not even Tranquilizing shot.

Once the last add is dead, Deathwing will break free from Ysera and Therazane's spell and the raid must face the rage of the Destroyer head-on!

*Note there aren't any "run out of the raid" annoyances, but there should be...on heroic mode perhaps!
**There are also no "click on this thing" or vehicle mechanics, just awareness for P1.

Turby the Makes Stuff Up

*****REAL Deathwing Encounter*****

Alright, welcome! Either you read through my AMAZING phase 1 or you just scrolled down here to learn some tips for the actual Madness of Deathwing encounter. As I've only completed this in LFR, I will be providing you with some tips.

Phase 1: Platforms.

There will be four platforms you will be fighting on, each with a dragon aspect at it. The important thing to note is that once you "beat" each platform, that respective aspect's bonus ability will disappear as they will then go to blast Deathwing in the face with lasers.

Alextrasza: +20% health. Helps kill Blistering Tentacles and slows down Blood adds.
Nozdormu: +20% haste. Provides a time zone to help slow down Elementium Bolts.
Ysera: +20% healing. Provides a "button" for you to "dream", reducing all damage done by 50% for a few seconds.
Kalecgos: +20% damage. Provides a magic buff which lets you do splash damage.

Here is the exact flow of mobs for P1. Kill these in order:

Mutated Corruption: This is the giant tentacle at the back of the platform, kill ASAP.

Elementium Bolt: While you are killing the first add, at around 50% ish, Deathwing will launch this at the group. It's destination will be marked by an obvious yellow swirl. Ranged quickly switch to it as fast as possible, sometimes it's hiding behind the main claw of deathwing and you can't see it, simply tab target and burn it down. You'll know why when it lands. The big claw should be almost dead now, finish it off!\

Regenerative Blood: These are slimes that will spawn and need to be AOE'd down, or single targeted before their energy bar reaches 100%, or else they regen some health.

Wing/Claw Tentacle: This is the big wing/claw of Deathwing on the platform, burn this down. You also have a few seconds into each platform to burn this before the Mutated Corruption spawns.

Blistering Tentacle: This will cause wipes if not handled correctly. Now before you clear Alex's paltform, she will actually kill these for the group faster than anyone can dps 'em. Once you clear her platform, everyone who can reach and with strong direct damage should snipe these down as they do a stacking fire damage/debuff on the entire raid and stuff gets really healing intensive.

Here is the flow of mobs in P2:

Once you have cleared all four platforms it is pretty much a win. Almost. Deathwing's head will slump forward on a platform, and everyone must jump over and kill the Elementium Fragments on the ground. They shoot shrapnel at random people and these hurt. Deathwing will also spawn 2 adds with a stacking damage debuff on the tanks so these must be burned down. Once they are burned down, burn Deathwing's face and rinse and repeat!

I still prefer my Deathwing encounter, my adds were cooler and more interactive!

Tuesday, March 29, 2011

Jadefang and the Tiny Shale Spider


"I are the green LOL"
 As Deathwing broke free from the Plane of Earth the very crust of Azeroth's earth cracked and boiled, allowing us to travel into Deepholm to explore the fantastical geo-biological life underground. The Shale Spider is one of these fantastical creatures. These critters are generally small and peaceful, mainly found feeding and gathering near crystal and rock formations showing their affinity to the earth.

Shale Spiders are a curious beast, though they are called 'spiders' they only have six appendages as to the eight that their more widely known fleshy cousins have. This could originate from their physical composition, a being comprised of shale, stone, and crystal that would make them hardier and more resilient than your regular everyday spider. We can also assume that the shale spiders live off of the earth and will take on the same mineral makeup of what they are near.

Of all the shale spiders, there is one known to be larger than the rest, and it is made up of a different composition giving it a jade green hue: Jadefang. Jadefang seems to be a mature shale spider, being about ten times larger than any other seen in the wild so far. It lives inside an isolated cave within the Crumbling Depths in the deepest part of Deepholm. Perhaps Jadefang has lived within the Crumbling Depths all its life while consuming or synthesizing with the essence of the green crystals around it that gives it a unique green hue.

Beast Mastery specced hunters looking for a unique Tenacity pet may consider the Hunt for Jadefang. This is quite an easy "hunt" as Jadefang only has one single spawn point, and that the only trick to taming it is actually knowing how to get to its cave.

Taming Jadefang

The "regular" method of taming Jadefang requires that you have the Deepholm/Therazane dailies unlocked by doing the various quest chains in the zone. I believe it this means you have to do the ENTIRE quest chain (go figure). Once that is complete, you have to wait for a certain NPC goblin called "Ricket" to give you a quest called "Underground Economy". Ricket is located several yards into the entrance tunnel of the Crumbling Depths. The reason for this is because the quest giver will give you bombs that you can use to explode yourself up into Jadefang's cave. Jadefang resides at the very back of the cave.

If you've never been in this cave before, or easily get lost in them (such as myself), a written description may prove frustrating. Now if you're like me, and are too lazy to wait 30 seconds for a youtube video to load, perhaps my supreme artistic abilities will come in handy:




"I'm a map LOL"
Here we have a beautiful hand drawn map of the Crumbling Depths. Now to reach Jadefang here is what you do:

1. Talk to Ricket and get his bombs.
2. See the angry mean Gyreworm that is circling the next area? Run past him, past the dead end corner to your right, and run out into the Main Chamber.
3. Once in the Main Chamber, you will see a Green Stone in front of you. Above this Green Stone is Jadefang's hidden cave.
4. To the right of Jadefang's cave you will see a lower ledge, which is accessible by riding through a tunnel to your right and by looping back around. Go find it, its hard to explain!
5. When you are at the Dead End Ledge, mount up and jump onto the Green Stone.
6. Once on the Green Stone, place a bomb in front of you with your back towards Jadefang's cave.
7. Explode, and fly free!
8. If you're lucky, Jadefang will be waiting for you at the back of the cave.

Jadefang is a level 85 elite with over 100K hp, so before you go on a taming spree make sure you are level 85! Also make sure you are in your Beast Master spec, as Shale Spiders are considered Exotic Pets! Now Jadefang can also be killed (as with everything) for the companion pet that it drops, the Tiny Shale Spider. This mini-pet is an exact mini replica of Jadefang.

For myself, I kind of like the "pchaa" whipping sound that Tame Beast makes followed by the assault of mini hearts! Also, I find it hard to be killing a Silver Ringed rare mob that can be a potential companion. I logged out in Jadefang's cave and tamed it one morning, and killed it the next for the pet!

Turby crouches dramatically on a rock in Twilight Highlands with Jadefang with Jadefang Jr.!
Turby the Hunter

Friday, March 25, 2011

A Good Pirate Knows to Find a Good Parrot: Aotona

After a night of flying a friend around Outlands getting free exploration experience and his first Medium Rare achievement (on a level 29), and running some old world dungeons, I set my Wormhole to direct me to Sholazar Basin. Aotona was the last rare tameable beast that I had on my radar. He goes very well with my now almost permanent pirate costume when I would "role play" an obnoxious gnome hunter pirate. I'm not really sure what a gnome hunter pirate does amongst landlubbers, with a very deadly parrot but I'll figure it out as I go along. I circled Aotona's several spawn points in central Sholazar not expecting him to show up. As I entered the range of the north-western point my scanner picks up the bird and I immediately land, with a pet in tow! Luckily I had an "abandonable" pet on me, my poor Firefly Benny. I will have to retame Benny as I do like the Firefly models. I hope Benny finds his way back to Zangarmarsh somehow, I drew him a map, told him to fly to the Zeppelin and take the Outlands portal when he was back in Orgrimmar.

As I am dismissing my current pet to summon my Firefly to release, Aotona flies out of range and I start to panic. "Oh no, that warrior that only exists in my mind is going to come down and murder Aotona!" Luckily I am just crazy and the tame went off just fine. Though it is sad for now I have no more reason to fly into Sholazar, which I could say is for the better. I have circled this zone so many times, and have become so familiar with the terrain and the landscape while hunting for Loque'nahak and King Krush.

"....awkward."

Turby the Pirate

Friday, March 18, 2011

King Krush Caught: At a Hefty Price

Something interesting with RNG is that it will favor you when you are least expecting it and will not grant you the satisfaction of success when you are actively seeking it.

This proves troublesome for us hunters, especially when we are specifically looking for certain pets. How can we just "happen" upon an old world pet when we have no business in an old world zone, and if for any reason we are in this zone we are probably looking for the old world rare pet?

(This also applies to the STUPID world drop non-combat pets)

It's all in your mind. See, I logged in after work and decided to do my daily Scholazar Basin rounds early. I flew around not really expecting to see King Krush after six weeks of not even seeing a glimpse of him nor his corpse. Then I completely zoned out. Removed from this alternate reality. Actually I had been watching Rebecca Black's "Friday" music video, trying to convince myself that there was some meaning to this song. I think this song really helped from displacing my mind from reality as well.

**This all takes place within the time frame of about ten seconds**

Anyways, I see my character flying and all of a sudden NPC Scan goes off and it's King Krush right in front of me! "NO WAY" I think! I dismount, and sadly I had to abandon my semi-trusty grey parrot Beakers. I am sure Beakers made his way back to the Deadmines safely, as I saw him there later during a dungeon run. I approach King Krush and begin to cast my Tame. I knew he would fear me and I knew at that moment of fear a warrior would swoop down and kill him. Yes, always a warrior. I don't know why. I'm usually really calm for my pet tames but for this one Dinosaur with his fear and super rarity I was slightly shaky.

Then my heart sank. I saw that King Krush was already targetting another player, chomping at them. "Damn, someone's killing him for the achievement" I thought. "Oh well at least I got to SEE him for once". But then I noticed that Krush's HP was not going down, and he was chomping on someone who seemed to be AFK on their flying mount a couple yards above the ground. I'm still approaching Krush as this is all happening. Now this person is either fighting the mobs around them or they have aggroed onto him, but I'm thinking "oh maybe this warrior has seen me and is going to let me tame him instead of killing him, or he's still afk". I begin the tame. Krush fears me, his HP is untouched, my worst fear did not come into fruition, I retame. 8..7...6...5...4...3...2...1...ding! I see the person in the background extremely low on health now so I run forward and kill the aggroed rhinos.

I'm about to whisper them and say "thanks for letting me tame" when he runs out from the fray and whispers me "fck u" and I'm thinking "huh?" I mouseover him and he was a level 77 hunter!

OH NO I'M THE PEOPLE I FEAR! So what you're saying is essentially I stole this poor person's tame right from under his nose? But he wasn't taming when I got there, he was floating in mid-air. Say I had been AFK camping a spawn point and I hear my scan go off and see another hunter taming the pet, I would probably be frustrated but at least I know not to look for the next many hours and I would probably say to them "uggggh grats!".

If I was in mid-tame and somene came along and killed or tried to tame-away my pet I would be quite offended. But wait is it even possible to tame a pet that's already being tamed? Do we essentially "tag" something when we initiate the tame? If that's the case, Krush had not been tagged by anyone until I began my tame. And if he had been tagged by my tame, if someone came along and tried to murder him, does he not count for the achievement?

Now I had up to the point until he whispered me assumed this other person was a warrior, and in the mess of stumbling off my mount and trying to gather my composure, me end goal was: Tame Krush, prevent his death.

What if I was calm and steady? I would have checked to see if he was a hunter, asked if he wanted to tame Krush. He would probably be on his way back to the keyboard, at 50% health. He'd say "yes", and I'd watch him attempt to tame Krush the first time and die. I would then risk Krush's death by waiting for him to res and re-attempt the tame. Too much risk!

So should I have waited and risked the tame? Was I just five seconds luckier? Was their two worded response appropriate for the situation? But let's not dwell on the past, this new Devilsaur shall help me find a new Parrot!

Turby the Hunter

Friday, February 25, 2011

Reflexes: I Can Has!

Yes my dear, this is another one of those "Oh I got ganked while being flagged for PVP but redeemed myself stories". Let's see, let us start at the very beginning just to lay out all the little details.

I have been patrolling Scholazar Basin occasionally in hopes of taming the Green Devilsaur King Krush. To this very day I have not even seen him being tamed or killed. Anyways, I come prepared everytime I do my loop around the basin for a potential tame so I have my pet unsummoned, and because I'm just flying around in a low level zone I have a Random Beautiful Useless Weapon equipped just for its Beauty. I have a large collection of such random weird weapons, mostly from BC Heroics. Anyways..my King Krush hunt was a failure so I decided to do something that would guarantee me an actual "something". So I went to go mine some Elementium over in Twilight Highlands and perhaps make a loop to look for Karoma. If all else fails I will at least have a few Elementium Ores in my bag just for them being there. I have no use for them.

I was also in the process of "catching up" my achievements to my once-main character and I saw that Pest Control was only missing a single [Mouse]. Luckily, Twilight Highlands is right beside Wetlands, and said [Mice] are known to reside within Menethil Harbor, an Alliance Town.

I fly over, inevitably get flagged, kill mouse, return to mining.

Now things start getting hectic. I re-entered the zone starting at where that valley leads into Grim Batol. My gatherer states that there are many nodes on either sides of the valley so I fly low and try to scan each of the nodes. I get shot at!

"Oh crap it's another hunter who hates me!", I think to myself. I mouse over the agressor and realize it was only one of the combatant NPCs in the valley.  Phew.

I scan a node further up north of the valley and swoop down to gather it. As I am mining this node a DK or Paladin also flies in but it was too late for him. I had won. He was also horde but in my mind I was thinking "Damn, if he had been Alliance he'd probably try to kill me, I mean...I would try to kill me!"

I continue northbound through the valley and spot a Rich Node. I land and begin to mine. Before my mining action completes I get stunned by something. It was like I had been sapped by a rogue. I then see popping out of the shadows an NPC who is now hacking away at me. I stand there confused thinking "ok did that previous horde just jump on his Ally to kill me? No...", then I thought "Oh wait did those NPCs from earlier follow me? But I don't remember there being any rogues?" Then I thought "did he just Shadowmeld by this node WAITING for someone to show up? How rude!"

I was so confused. I stood there half waiting to die as I was so accustomed to on my Warlock, I mean "once you were stunned it was practically over", chimed a little bitter voice. I then moused over on this "person" and saw something Night Elf Warrior. Hmm....wait. A warrior is not a rogue. A rogue would have burst me down. I look back up at my Health Bar: 75%. Wait. A warrior? ALL UP IN MY MELEE? THIS IS DIRTY BUSINESS! Warriors grunt and drool and AUUGH!!

I clicked on my pet bar and summoned out a random pet (luckily it was a spirit beast who could heal) and I did everything I could muster up in that moment of shock to get him out of my comfort zone. My natural reaction was to Wing Clip, Intimidate, then Disengate right after he charges. It was only a matter of seconds until he charged and hamstringed me but with Bestial Wrath and the new Kill Command I had managed to burst him down faster than he could kill me while also throwing out a heal to myself. I even TAZED him and threw out a completely useless Distracting Shot in my confusion because he was attacking my pet because I still had this half-thought thinking he was some obscure NPC out to prevent me from acquiring Elementium.

It was over. I walked back over to claim my five elementium ores and flew off never to see that warrior again.

Now the question is: Do you kill the pet who does more damage than its master in short fights while risking the hunter's CCs or try to kill the hunter while igoring the insanely hard hitting pet? I say he should have tried to Warrior Fear the pet away, which I would then use Bestial Wrath to cancel it out? Who knows!

Turby the Hunter